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When you open the Translator for the first time, it will ask you for a workspace - for this you need to point it to a folder with the.

One may ask why you should not use the TESVTranslator - very simple, the FO4Translator is the next version of the TESVTranslator with far more features and it's also a bit easier to use. esm you need another tool to actually translate them - for this you should use the Fallout4Translator from here. Once you have the base Strings and the localized. The same goes for the "Enderal - Forgotten Stories.esm". What you do now is to backup the old "Skyrim.esm", then erase it from the Data folder and rename the "Copy - Skyrim.esm" to "Skyrim.esm" and do the same with the Strings so that they match the renamed Masterfile. Important: Only your "Copy - Skyrim.esm" is localized, the original Skyrim.esm is NOT. Now you have the base Strings and a localized masterfile - as you used the "Copy - Skyrim.esm" for generating the Strings they will be named appropriately. If it asks you to confirm the localization, hit "Yes" and it will generate the String files (this will take at least one minute, do not worry if it seems that TES5Edit stopped working, it actually still does its job so just leave it alone) - once it is finished it asks you if you want to save the files, hit "Yes" again and upon saving the files TES5Edit will close itself. When it is finished right click on the "Copy - Skyrim.esm" and then go to Other -> Localization -> Localize Plugin.
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Once you have it on your PC start it and load both the "Skyrim.esm" and the "Copy - Skyrim.esm" (or whatever you have called it).
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esm is called TES5Edit and you can download it from here. esm cannot localize the first Masterfile loaded in it. This is an important step as the program you will use to localize the. Usually it will then get a name like Copy - Skyrim.esm. To do so you take the "Skyrim.esm" in the Enderal directory, copy it and paste it again into your Data folder. You also need to enable the Masterfile to use Strings. If you want to use Strings, you will first need the base Strings from which you are translating. You can skip this entire point if you are using the EV Master and its Strings for your translation. The second one is something you will also experience with a direct translation but it has to be said nonetheless. That means they do not contain any Strings that need to be localized. The first disadvantage doesn't matter in the case of Enderal, because all debug notifications and message boxes are solely used for development and bugfixing purposes. Debug notifications and debug message boxes are not taken into your Strings.As the actual values in the esm do not change (the Strings only replace the displayed text, remember) savegames are 100% compatible between the English Version (EV), the German Version (as it is the base) and any other language in which you translate Enderal by using Strings.

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The third advantage is the savegame compability between mods in different languages if you are using Strings. esm easily to another PC and translate them there, without having to use the CK (for which you need all of the Skyrim files).

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The first advantage is that you do not need any knowledge in the CK to translate a modification with Strings and that you cannot accidentally destroy the mod by messing with the scripts or names. This is an important point, after all you can also manually translate every single text in the. Nowadays TES5Edit takes over that job, but more to that later. In the past you had to do that manually for each single text in your modification with a certain Hex-ID index linked to each such text. Of course just having Strings is not enough, you need to tweak your. ILStrings, what these 3 different type encompass is something you will learn while using the translator, important for now is just that you always need those 3 files for any localized modification. Strings are basically a sort of database which tell the Masters/Plug-Ins which text is displayed ingame (this text can be anything - from item names, to perks or messages or even the subtitles). JCTP (Japanese Community Translation Project) We also have a Discord Server on which you can join and contact the team. If you are translating Enderal or planning to do so, please inform Holomay ( talk) or Caleb ( talk) so we can add you to this list and keep in touch with you. We'd like to avoid the situation of having multiple teams translating Enderal into the same language, and we'd like to provide the possibility of exchanging information about the translation process on Enderal Discussion:Localization. These are the localization teams that are in contact with SureAI. 3 Important steps after finishing/when testing the translation.2.1 Advantages and Disadvantages of Strings.
